About Me

Hi, my name is Satwick


Hi everyone - I am looking for a role as a game programmer


Toon Tanks

Toon Tanks
(Unreal Engine/C++)


This project served as a foundation for learning core Unreal Engine concepts and C++ programming for game development. The game features controllable tanks with movement and firing mechanics, destructible environments, and enemy AI.


Crypto Rider

Balloon Pop
(Unity / C#)


A fast-paced balloon pop game built in Unity using C#, where players pop moving balloons that spawn in random patterns. The difficulty increases with faster balloons and more challenging patterns as the player's score rises. The game features intuitive controls, a dynamic scoring system, and smooth gameplay designed for mobile devices.


Toon Tanks

Zombie Survival
(Unreal Engine/C++)


In this immersive zombie survival game, players take on the role of a lone survivor fighting for survival in a relentless, zombie-infested world. Zombies spawn at random positions across the map and immediately start attacking, keeping players on constant alert. As time progresses, the challenge intensifies, with the spawn rate of the zombies steadily increasing, creating an escalating sense of urgency and difficulty. The game features dynamic spawning mechanics, AI-driven enemy behavior, and responsive combat mechanics, providing an engaging and adrenaline-filled experience for players


Obstacle Assault

Simple Shooter (Unreal Engine/C++)


In this Implement core gameplay mechanics like player movement, weapon firing and health management. Integrated basic AI for enemy characters. I honed my problem-solving skills while gaining valuable experience in Unreal Engine.


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